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Reel Breakdowns
Ark Aquatica DLC (Adventure / Survival MMO): Responsible for prop development, including high-poly sculpting, low-poly modeling, UV unwrapping, PBR texture creation, material and shader setup, skeletal mesh and LOD configuration, collision editing, and color mask implementation for in-engine customization. Additionally, I independently re-textured multiple assets from the original Ark: Survival Evolved.
Midnight Murder Club (horror FPS multiplayer): Responsible for asset integration into engine, collision, world building / set dressing, managing / organizing assets, and documentation.
Fortnite Launch Trailers: Responsible for 3D modeling and sculpting, UVs, PBR textures, shader tuning, asset integration into engine, set dressing, modeling and sculpting, UV unwrapping, PBR texturing, and refining existing game assets for cinematic quality needs.
Kerbal Space Program 2 Early Access Launch Trailer: Responsible for set dressing, 3D modeling, UVs / textures, shader tweaks, prop rigging, documentation, decals set up / placement, and integrating assets into engine. I additionally supported the overhaul process for our vehicle asset cleanup, streamlining the pipeline for handling complex client files.
Tiny Tina's Wonderlands Official Announcement Trailer: Responsible for environment development / set dressing, modeling, sculpting, texture refinement, decal setup and application, as well as creating cloud cards and performing renders for testing and iteration.
Transformers Rise of the Beasts (VFX/film): Responsible for modeling/sculpting, optimization, kitbashing, UVs, and texturing for previs sequences.
Argylle (VFX/film): Responsible for 3D modeling/sculpting, optimization, set dressing, kitbashing, UVs, and texturing for previs sequences.
Atlas (VFX/film): Responsible for character facial 3D model geometry and textures updates, and simple prop rigging for previs sequences.
Fly Me to the Moon (VFX/film): Responsible for 3D model optimization, texturing, engine integration, and shader setup for previs sequences.