Intercept Games: Early Access Launch Trailer
I supported the overhaul process for our vehicle asset cleanup, streamlining the pipeline for handling complex client files. This included setting up detailed documentation in Confluence to guide team members, renaming materials, re-linking textures using the file path editor, UV set adjustments, creation of simple prop rigs, and setting up materials in Unreal Engine. Additionally, I contributed to other areas of scene development through modeling, texturing, and engine integration to meet evolving project needs.
Tools used: UE5, Maya, Substance Painter, Peforce, Confluence, and Jira.