Environment Props

Texture atlasing implemented for combined props to save on material slots

Texture atlasing implemented for combined props to save on material slots

Trim sheets utilized for repeating elements to save on performance

Trim sheets utilized for repeating elements to save on performance

Claude-assisted shader setup for VR-applicable hologram materials

Claude-assisted shader setup for VR-applicable hologram materials

Simple prop rigging implemented for drawers opening and key turning

Simple prop rigging implemented for drawers opening and key turning

Environment Props

Responsibilities include modeling, sculpting, UV mapping, baking, texturing, modular kits, trim sheets, in-engine integration, decal creation, photogrammetry cleanup, Xgen grooming, simple prop rigging, and Claude-assisted shader and animation setup for VFX.

Tools used: Unity 6, Maya, Blender, ZBrush, Photohop, and Substance Painter.