ARK: Aquatica

Snail Games Adventure / Survival MMO:

I handled end-to-end prop development, including high-poly sculpting, low-poly modeling, UV unwrapping, PBR texture creation, material and shader setup, skeletal mesh and LOD configuration, collision editing, and color mask implementation for in-engine customization. Additionally, I independently re-textured multiple assets from the original Ark: Survival Evolved, ensuring consistency with the current art direction and PBR workflow.

Tools Used: ZBrush, Substance Painter, UE4, Simplygon LOD, and Maya.