Due to NDAs, I am currently unable to publicly show breakdowns. Please contact me for more details during interviews. Thank you!
For this project I was the sole 3D specialist on our XR founding team, responsible for pipeline development, research, and building out the environment for immersive experiences with use of the Apple Vision Pro.
Creative and technical tasks include setting up our art pipeline documentation (folder structure, naming conventions, and optimization strategies), creating a master prop material to use with instancing, environment / world building / set dressing, character and mo-cap implementation, VFX modification, lighting with Lumen, 3D model optimization (decreasing poly count, baking, setting max texture sizes, set up for Nanite), and set up of an asset gym, post processing, decals, collision, and LODs.
This demo project was presented to our investor to support securing additional funding for future projects, giving us a runway to gain client contracts.
Tools used: UE 5.6, Maya, Adobe / Substance Suite, ZBrush, and Perforce.