Hey guys, here's a preview of the hellhound sculpt!
I played around with some ZBrush render layers and compositing. I want to pump out more renders soon. I also worked on UVing and baking the low poly version today.
Cheers.
Just some work stuff, takes me back to my graphic design days! A prototype for an internal catalog of sorts for our team, during our USASMA Military training project. We used 3D sculpts from ZBrush rendered in Unreal, and then lined in Illustrator to give it that comic book feel. We can then switch out the arms/hands on different torsos poses for efficiency!
Props to my team for their collaboration: Javi P., Jeremy N., Christian K., and Nicole C.
An assortment of models I've made for various projects that I'd like to re-use in my fortune teller environment. I'm envisioning an abandoned storage room/basement/creepy room with low lighting, diorama style. I'd like to use some old, broken walls to really sell the idea that items have been abandonded. The fortune teller prop would be the main center of focus, so the lighting would point mostly to it.
^Projects belong to their respective owners
There's a few more props I want to create to go along with the fortune teller prop, such as: tarrot cards, an ouiji board, a side table, etc. I've made some progress on my tracking sheet, though! :