I have proficiency in Unreal Engine, Maya, ZBrush, Substance, and Perforce. My portfolio showcases a wide range of expertise, including asset creation (3D modeling and sculpting both hard-surface and organic), PBR texturing / UV mapping, optimization, asset integration into engine, and world building.
I've helped set up artists for success in providing clear direction, constructive feedback, and pipeline improvements. Through effective planning, organization, and communication, I've consistently delivered high-quality assets according to specifications and hitting milestones.
I'm passionate about staying up to date with industry trends and emerging technologies. I have experience collaborating with designers, engineers, animators, lighters, VFX, riggers, and technical artists.
Responsible for world building, 3D modeling, greyboxing, kitbashing, lighting, material setup, reviewing outsource assets, asset integration in engine, and production assistance.
Responsible for modeling, UV mapping, PBR texturing, asset integration into engine, collision, world building / set dressing, R&D, managing / organizing assets, and documentation.
Software used: Unreal Engine, Substance Suite, ZBrush, Maya, Blender, Adobe Creative Suite, and proprietary Velan Studios engine.
Collaboration with: producers, engineering, animators, and 3D artists.
Responsible for conceptualizing and creating environments and game-ready 3D models in a variety of styles, compiling an asset library, UVing, texturing/ trim sheets, compression / optimization, modular kits, baking, collision, and R&D.
Responsible for: World building / set dressing, modeling, UV mapping, PBR and tiling textures, shader setup, modular kits, asset integration into engine, decal creation, kitbashing, vertex painting, collision, R&D, managing and organizing data, and documentation.
Responsible for: visualization including creating 3D assets, PBR textures, building digital environments/set dressing, optimization, integrating assets to engine, shaders, R&D, photogrammetry, grooming, documentation, previs, and virtual production.
Responsible for: developing and implementing content for 3D augmented reality experiences consisting of asset creation, texturing, lighting, animation, and in-engine setup.
Responsible for: 3D assets, textures, lighting, renders, compositing, grooms, particle effects, and fluid simulations for live action films / VFX.
Responsible for: 3D props, textures, environments, lighting, characters, and storyboards. Additional duties included training and mentoring interns, recording developments and statuses, gathering feedback, and identifying objectives and priorities.