Unreleased Title: 2026

**Placeholder concept art**

**Placeholder concept art**

Unreleased Title: 2026

Due to NDAs, I am currently unable to publicly show breakdowns. Please contact me for more details during interviews. Thank you!

A cinematic, historical-themed single player action-adventure campaign game featuring large, photo-realistic environments and well-known superheroes.
Release date: March 31, 2026
Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.

Responsible for collaborating with creative directors, lead world artists, lighting, and VFX team members, taking the environment from the initial block-out phase to continued iterations of polish and reinforcing visual storytelling and gameplay objectives. For both interior and exterior environments, I supported the team with set dressing, creating block-out models, UVs, photogrammetry asset integration into engine, material / texture set up, vertex painting, and collecting reference for further visual decision-making.

I took ownership of designing and organizing a comprehensive library of custom-made decals, contributing to both surface variation and pipeline efficiency. I then handled decal placement for added realism, and collision setup on environmental assets to ensure smooth player interaction.