Velan Studios Horror FPS Multiplayer:
My responsibilities included Integrating assets into our proprietary game engine, world building, collision setup, research and development, managing asset libraries, contributing to mood board exploration, and building out clear documentation to build out the pipeline to reinforce gameplay objectives for our initial proof of concept milestone.
Tools Used: Unreal Engine 5, proprietary Viper engine, Maya, Blender, Photoshop / PureRef.