Responsible for the majority of rigging using Perseus Rigging 3.0, with technical assistance with my supervisor. Also responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for the majority of rigging using Perseus Rigging 3.0, with technical assistance with my supervisor. Also responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for the majority of rigging using Perseus Rigging 3.0, with technical assistance with my supervisor. Also responsible for asset optimization for animation, material overhaul, lighting, and rendering
Robodog rig animation test. Responsible for rigging with the Perseus Rigging plugin and technical support from my supervisor.
Responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for the majority of rigging using Perseus Rigging 3.0, with technical assistance with my supervisor. Also responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for the majority of rigging using Perseus Rigging 3.0, with technical assistance with my supervisor. Also responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for asset optimization for animation, material overhaul, lighting, and rendering
Responsible for rigging with the Perseus Rigging plugin and technical support from my supervisor. Shown with specific geo layers non-visble to prevent lagging during animation
Responsible for rigging with the Perseus Rigging plugin and technical support from my supervisor.
Responsible for rigging with the Perseus Rigging plugin and technical support from my supervisor.
Robodog hard-surface platform, responsible for model/UV/texture