Infinite Reality - Ethereal Engine WebXR Demo:
For this project, I was responsible for creating optimized 3D models, textures / trim sheets, modular kits, environments, and collision. I supported an initiative of gaining investors with strategically designed demos displayed at expo events, marketing use for the product with the Apple Vision Pro. I additionally compiled an asset library and conducted research and development, improving pipeline structures.
Tools used: Maya, ZBrush, Adobe / Substance Suite, Blender, and Plastic SCM.