Skydance New Media action-adventure:
For the team's First Player Milestone, I created placeholder assets and implemented set dressing for the bridge scene, supported by developmental research into the surrounding layout. I also created conceptual props for interior use, designed a modular building kit with corner-pivot snapping to aid in interior layout planning, and assembled an organized asset gym to streamline team workflow. Additionally, I implemented collision for exterior buildings to support rooftop combat scenarios.
Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.