Skydance New Media action-adventure:
For this environment I was responsible for collaborating with outsource environment artists, taking the scene from the initial block-out phase to continued iterations of polish. I took ownership of designing and organizing a comprehensive library of custom-made decals for use underground, contributing to both surface variation and pipeline efficiency.
I additionally supported the environment by contributing to set dressing for visual storytelling, creating props to define spatial composition, integrating photogrammetry assets into the engine, and handling material setup, texture application, and collision configuration to ensure a polished and playable space.
Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.