1943 Rise of Hydra: Alleyway

Skydance New Media action-adventure:

For this environment I was responsible for collaborating with creative directors, engineering, animators, lighting, and VFX team members to contribute to world-building and set dressing efforts to reinforce visual storytelling and gameplay objectives. I additionally supported tasks such as UV / material needs, decal creation, asset integration into engine, vertex painting, and collision set up.

Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.