1943 Rise of Hydra: Lounge

Skydance New Media action-adventure:

For this environment I was responsible for collaborating with creative directors, lead world artists, lighting, and VFX team members, taking the environment from the initial block-out phase to continued iterations of polish. I supported the team with set dressing, creating block-out models, photogrammetry asset integration into engine, material / texture set up, collecting reference for further visual decision-making, and collision.

Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.