A finals cinematic trailer project for the Kerbal Space Program 2 game. Recruiters: for detailed breakdowns of my specific tasks, please request access to my restricted portfolio.
My role includes asset creation: modeling, UVs, texturing, and engine integration + shader setup for the following props: welding torch, drawing board, ejector handle, cable wire, drink, and astronaut air tube.
Also responsible for cleaning up vehicle files from client, including renaming materials, re-linking textures in the file path editor, editing UV sets, creating simple prop rigs, and setting up textures and shaders in engine. Additionally set up documentation in Jira / Confluence to train team members on the process.
Additionally responsible for layout / set dressing and shaders for hanger environment and environments with planets, editing the planet blueprint for earth planet, and the mk2 capsule interior upres (retopo, UV/texture, implementation in engine).