Skydance New Media action-adventure:
For the surrounding exterior environments, I worked closely with the environment team to support refining passes. Our goal was to elevate the visual fidelity of these spaces for enhanced cohesion. This included tasks such as set dressing, vertex painting, asset integration into engine, material / texture set up, and collision.
Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.