1943 Rise of Hydra: Cafe

Skydance New Media action-adventure:

I played a key role in developing this transitional cafe environment, which served as a segway to the alley for visual continuity and gameplay flow. My responsibilities included set dressing to enhance narrative context, creating block-out models to establish clutter behind the bar, and integrating photogrammetry assets.

I also handled materials, decal placement for added realism, and collision setup to ensure smooth player interaction. Throughout the process, I collaborated closely with environment leads and lighting for cohesive visual language and performance optimization.

Tools used: UE5, Maya, ZBrush, Adobe / Substance Suite, P4V, and Jira.