Playing with corrosion vs. non-corrosion pass for the armor texture.
I worked a good bit on shadows, highlights, height damage, alphas, etc. :
I'm pretty happy with how the colors turned out! I liked getting a good contrast of light/dark and saturation/de-saturation. I think it'll be a lot of fun when playing with rendering in Marmoset to get the emmissive and lighting how I want it.
Texturing her weapon will also be a fun challenge!
Goodnight...