Sci-Fi Character

Work In Progress / 04 May 2018

In my free time (which has been very little as of late), I've been working through creating a female sci-fi character. The female base and the helmet have already been created:

Female Anatomy Study

Sci-Fi Helmet Model

Now, I've been working through creating a suit. The base was created Marvelous Designer, then re-topoed in Topogun, UVed in UVLayout, edited in ZBrush, baked in Marmoset, and is now being painted. I've collected a lot of reference, and plan to create hard-surface amor on top. I really want to focus on emphasizing anatomy:





I hope to add more details to the painted version soon. I want the arms and mid-section semi-transparent to show the anatomy of the female character. After I finish painting add model/texture hard-surface armor, I plan to learn more about Xgen to add realistic hair to my character. I would also like to work through a weapon for her to hold. 

I am considering building out an environment for her, as I would like to get better with Unreal, tiling textures, and texture blending. Unity 2018 looks pretty promising as well, and at some point in the process, I want to teach myself more about Substance Designer!

-Kim